The "experience" team within Group I have produced the final output of a series of drawings and visuals based upon the principle concept of an immersive experience within the slide collection. The design allows for an experience unique to the slide collection, in which visitors can surround themselves with a visually aesthetic wall which encourages interaction through manipulation, seating spaces and social media sharing to promote the slide collection space to people who may not be aware of it. We hope that if this is put into production by our collaborator, it will create a positive experience for the visitors of the slides collection while encouraging others to visit.
Posted 5 Apr 2019 12:38
On Tuesday, 26th March, the group split into 3 to develop separate strategies we are undertaking: Experience, Fun and Education. We decided upon these concepts to create an all-encompassing and engaging experience surrounding the slides.
The 'Experience' group decided to pursue the concept of an immersive experience, with the use of slides creating a structure in which visitors are encouraged to explore and engage with personally and on an online platform.
The 'Fun' group embarked upon designing a game experience in order to fully engage users, with the primary use of slides as the main function of the game.
The 'Education' group looked at how archival and visual resources could be implemented into the scheme, in a manner which is engaging and also functional within a number of spaces.
As a group, we collaborated after lunch and decided that the 3 immersive experiences could all be part of one, which follow a shared language in physical form, which are to be pursued further on Day 3, Wednesday 27th March.
Posted 27 Mar 2019 10:14
This afternoon, Group I visited the art school's slide collection. Here, the undergraduate students got to see the slides and understand how they could be showcased by studying a number of projectors and light boxes which are kept in the visual resources. By undertaking this product analysis, we can explore how to engage potential users and how different experiences can provide a variety of functions - such as archives providing educational resources, and projectors allowing more interactivity with the user. We will look at exploring user profiles and how they can define our product functionality.
Posted 25 Mar 2019 16:07
VISUAL RESOURCES CENTRE VISIT//
On the 12th February we visited the Visual Resources Centre, in which the Manchester Metropolitan University keeps over 200,000 photographic slides. On the first day of the two week events period, we will be introducing the undergraduate students to the Visual Resources Centre in order to understand what the photographic slides are, why they are important to preserve, and more specifically, how we can design an exhibition model which acts in a similar way to existing versions.
Posted 25 Feb 2019 12:45
At present, this is the type of product used to showcase these slides. Over the Events period, it is our task to replicate the functionality of this while grabbing attention of passers by, and enhancing capacity for extensive numbers of slides to fit in the display piece. By doing so, we hope to design an impactful showcase for these historical educational photographs.
Posted 25 Feb 2019 12:10
THE SPECIAL COLLECTIONS//
The Special Collections have an archive of photo slides kept on the third floor at MMU All Saints Library. Approximately 25,000 physical slides were used by the design council as a way of educating through the photographic medium, and they’re now being described as “the vinyl of photography”.
The purpose of the project is to make the archived slides more accessible to students and the wider public. This will be done by designing an exhibition piece which will showcase the slides in a public region of the All Saints Library at MMU.
Posted 7 Feb 2019 15:54