Students exploring their newly modelled 3D buildings in Virtual Reality.
Posted 29 Mar 2017 13:46
Students exploring their newly modelled 3D buildings in Virtual Reality.
Posted 29 Mar 2017 13:45
Today we starting bring all models into one group model in Unity. Test walkthrough the part of the model. We are currently working on developing convincing streetscape and atmosphere.
Posted 29 Mar 2017 12:56
In addition to creating building models we have created series of props to populate the street scapes. These props are essential for creating convincing and interactive virtual environments.
Posted 29 Mar 2017 12:54
During this event Year 1 & 2 students developed a working knowledge of 3ds Max and Unity as well as improved their Sketch Up skills. They have also learnt some useful techniques and workflows of how to model their designs.
Posted 29 Mar 2017 12:53
In addition to creating building models we have created series of props to populate the street scapes. These props are essential for creating convincing and interactive virtual environments.
Posted 29 Mar 2017 12:33
First attempts by Year 1 & 2 students to bring their 3D models into Unity and try to create desired atmospheres using lighting and various props.
Posted 29 Mar 2017 12:20
First attempts by Year 1 & 2 students to bring their 3D models into Unity and try to create desired atmospheres using lighting and various props.
Posted 29 Mar 2017 12:13
First attempts by Year 1 & 2 students to bring their 3D models into Unity and try to create desired atmospheres using lighting and various props.
Posted 29 Mar 2017 12:13
During this event Year 1 & 2 students developed a working knowledge of 3ds Max and Unity as well as improved their Sketch Up skills. They have also learnt some useful techniques and workflows of how to model their designs.
Posted 29 Mar 2017 12:12
Translating conceptual sketches into 3D models in 3ds Max or Sketch Up. Year 1 & 2 students developing 3D models individually in preparation to put them together in Unity to create VR game.
Posted 29 Mar 2017 12:10
Final group outcome from the drawing workshop with Phil Watson. Everyone had a piece of the site that they explore through drawing non-object driven architectures. All of the conceptual sketches than be montaged together to create an abstract representation of our site.
Posted 29 Mar 2017 11:31
Workshop with Phil Watson - freeing our architectural minds! Exploring how to create non-object driven architecture through drawing.
Posted 29 Mar 2017 11:21
Translating conceptual sketches into 3D models in 3ds Max or Sketch Up. Year 1 & 2 students developing 3D models individually in preparation to put them together in Unity to create VR game.
Posted 29 Mar 2017 11:18
Translating conceptual sketches into 3D models in 3ds Max or Sketch Up. Year 1 & 2 students developing 3D models individually in preparation to put them together in Unity to create VR game.
Posted 29 Mar 2017 10:59
Translating conceptual sketches into 3D models in 3ds Max or Sketch Up. Year 1 & 2 students developing 3D models individually in preparation to put them together in Unity to create VR game.
Posted 29 Mar 2017 10:59
Day 5! Conceptual sketches, analysing the given site with a no "objects" technique by Phil Watson.
Posted 25 Mar 2017 12:51
Day 5! Workshop with Phil Watson! Sketches depicting an alternative site analysis technique.
Posted 25 Mar 2017 12:21
Conceptual sketches by 1st and 2nd years, before modelling them into 3Ds Max!
Posted 25 Mar 2017 12:17
Workshop day with Phil Watson. Presentations of the aims, objectives and progress of Event Groups 9 and 18.
Posted 24 Mar 2017 10:38
Conceptual sketches and experiments with massing produced by first and second year students before modelling them into 3Ds Max.
Posted 23 Mar 2017 16:15
Sketch by Simeon and Hakon! Joined towers, incorporating existing plot buildings facade.
Posted 23 Mar 2017 11:40
Initial sketches from students! Transforming the plots into a post-apocalyptic future scenario, where nature overtakes built environment.
Posted 23 Mar 2017 11:36
Day 2! Morning introduction presentation from DLA Architects!
Posted 21 Mar 2017 12:35
Today we have analysed our proposed site for the interactive model in Strangeways, North Manchester. We have identified the interactive zone (hatch) & series of plots (yellow) to be designed and modelled individually to suit our future scenario. This approach allows all of the participants to work towards the final model collectively.
Posted 20 Mar 2017 20:00
In our event we propose to create an interactive 3D model of North Manchester. Based on our current ecological urbanism research in CPU atelier we create a speculative future scenario where natural environment has taken over the built form. We will explore this concept through our interactive model. Today we did a precedent study on similar post-apocalypitic environments.
Posted 20 Mar 2017 19:56
In-Game test shot from the Unity Model
Posted 20 Mar 2017 19:26
CPU Group 9 - Erika Mi, Sam Bland, Victor Petkov, Georgina Erotokritou, Pavlos Zisis
Posted 9 Nov 2016 13:06